Chris Znerold Product + Brand Systems · AI Design Engineering

Apple Music, on a real phone

Design lead for Apple Music, 2015 Launched, 2015

That feeling when you're halfway through a long set from your favorite band and it smells like fog machine.

Strategy:

Before Apple Music shipped, nobody could react to it. So the art direction went onto a working prototype, and the genre photography got argued in the room rather than on a board.

Design:

A working prototype of the app for in-situ reviews, the motion studies for how it looks moving, the in-store experiences, and Artist Connect, which tints the interface to each album's palette against 50,000 covers.

Leadership:

Through Portal in 2015, reporting to the ECD of the iTunes division: a skunkworks designer on the prototyping projects, and the iTunes brand design partner on the website.

Product in Hand

The room, on a phone.

Genre photography at phone size. The jazz page looks like the room it was recorded in, moody and underlit. Play a record and Artist Connect reads the sleeve and tints the whole interface to match.

Artist Connect on two phones: the Connect feed, artist posts and album art on a magenta plate

Product in Life

Argued on a real phone.

A jazz page on a working phone in someone’s hand, not a board on a wall. The room could hold it, scroll it and say no to it in the same meeting, which is how the photography got decided.

Frames

Product in Culture

The sleeve is a thumbnail.

Album art was the size of the record. On a phone it is a thumbnail, so the interface carries the mood. Streaming put every record in reach, and the more there is, the more the picture has to do.

A black-and-white concert crowd, the singer leaning over the front row

Position:

Product and experience design lead, through Portal

Services:

Strategy, Design

Partner:

Apple

Status:

Launched, 2015